The mechanism by which stunners operated appears to have been similar to that of nerve disruptors, except that no permanent harm was done to the affected nerves. A stunner had about 1/3 the range of a plasma arc.
A stunner was small enough to fit in a person's pocket, and could produce at least two levels of stunning: "light" and "heavy." Areas of the body that were lightly stunned typically were described as tingling or numb. A person awaking from having been stunned was typically nauseated, with muscle aches and spasms, and had a stunner-migraine. A dose of synergine generally aided the recovery.
Sometimes a stunner would be coded to the owner so that nobody but that person could fire it.
- There was some mechanism for producing blasts of massed, unaimed stunner fire for causing groups of people to fall unconscious simultaneously.
- Heavier-grade stunners were called "heavy stunners"
- A stunner power-pack could be used as a grenade, though the timing was a bit tricky to work out.
- ↑ Mirror Dance chapter 9
- ↑ Komarr chapter 19
- ↑ 3.0 3.1 3.2 Brothers in Arms chapter 15
- ↑ Komarr chapter 17
- ↑ Memory chapter 1
- ↑ Komarr chapter 12
- ↑ Brothers in Arms chapter 16
- ↑ Mirror Dance chapters 9,24
- ↑ Mirror Dance chapters 5,23
- ↑ Cryoburn chapter 19
- ↑ 11.0 11.1 A Civil Campaign chapter 17
- ↑ Captain Vorpatril's Alliance chapter 21
- ↑ Memory chapter 20